[impdev] Maintaining Imprudence

Maria Korolov maria at hypergridbusiness.com
Tue Apr 23 08:23:10 PDT 2013


David --

Thank you for the answers! I'll wait until the last question is answered --
about SL/OpenSim/havoc code/forking -- and then run the article.

I'm not sure what's going on with the link. It loads for me, but someone
else told me yesterday it wasn't loading for them. Maybe a weird temporary
glitch. I hope it's not a problem with the site.

Thank you!

-- Maria

____________________________________________________
Maria Korolov •  508-443-1130 • maria at hypergridbusiness.com
<http://www.china-speakers-bureau.com/>Editor & Publisher, *Hypergrid
Business* <http://www.hypergridbusiness.com/>
*The magazine for enterprise users of virtual worlds. *


On Tue, Apr 23, 2013 at 7:32 AM, David Seikel <onefang at gmail.com> wrote:

> On Sun, 21 Apr 2013 10:44:09 -0400 Maria Korolov
> <maria at hypergridbusiness.com> wrote:
>
> > David --
> >
> > Absolutely, thanks!
> >
> > -- Maria
> >
> > ____________________________________________________
> > Maria Korolov •  508-443-1130 • maria at hypergridbusiness.com
> > <http://www.china-speakers-bureau.com/>Editor & Publisher, *Hypergrid
> > Business* <http://www.hypergridbusiness.com/>
> > *The magazine for enterprise users of virtual worlds. *
> >
> >
> > On Sun, Apr 21, 2013 at 3:14 AM, David Seikel <onefang at gmail.com>
> > wrote:
> >
> > > I am just one developer, you should be asking your questions of the
> > > team.  Can I forward your email to the development mailing list so
> > > we all get a chance to answer?
> > >
> > > On Thu, 18 Apr 2013 21:42:56 -0400 Maria Korolov
> > > <maria at hypergridbusiness.com> wrote:
> > >
> > > > David --
> > > >
> > > > Very cool! Great to hear that Imprudence still has some life in
> > > > it!
> > > >
> > > > Will you be keeping the v1 interface, or upgrading to v3?
>
> The general message I get from Imprudence and Kokua users is that they
> like the Imprudence user interface.  There was a great deal of work done
> by the Imprudence developers before I joined the team to make the
> Imprudence user interface make more sense.  I like the work they did,
> and I would not want to throw it away.
>
> Other developers may have other ideas, but I suspect we are all on the
> same page here.  The Kokua part of the team might mention their take on
> this subject, since they started with a v3 user interface.
>
> > > > And will you be adding support for the new export perm?
> > > > Singularity has that code (
> > > >
> > >
> http://www.hypergridbusiness.com/2013/03/avination-singularity-create-export-permission/
> > > > ).
>
> That link is dead.  A search turned up a teaser for that article, but
> again the link was dead.  However, an article you wrote yesterday links
> to that same article, and this link is live.
>
> That new feature is not stable yet, and not in any OpenSim release.
> The last I heard Melanie requested that viewer developers wait a while
> for it to settle down before implementing it.  So we will do the right
> thing and wait for it to be stable.
>
> > > > And what will you be doing about the new SL licensing guidelines
> > > > with respecto Havoc and pathfinding code?
> > > >
> > > > Will you be keeping that stuff out of Imprudence, and keep it
> > > > OpenSim-compatible, adding it in and making Imprudence Second
> > > > Life-only, or forking the code and supporting both options, like
> > > > Firestorm is doing?
>
> That was decided at a meeting long ago that I had missed out on.
> Unfortunately the transcript for that meeting was never posted, so I
> can't provide a link, nor have I read the transcript.  I hope that
> someone that was at that particular meeting can provide some insight.
>
> > > > Thanks!
> > > >
> > > > -- Maria
> > > >
> > > > ____________________________________________________
> > > > Maria Korolov •  508-443-1130 • maria at hypergridbusiness.com
> > > > <http://www.china-speakers-bureau.com/>Editor & Publisher,
> > > > *Hypergrid Business* <http://www.hypergridbusiness.com/>
> > > > *The magazine for enterprise users of virtual worlds. *
>
> --
> A big old stinking pile of genius that no one wants
> coz there are too many silver coated monkeys in the world.
>
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