[impdev] [kokua-team] ???/

David Seikel onefang at gmail.com
Thu Dec 27 09:19:25 PST 2012


On Thu, 27 Dec 2012 08:30:14 -0800 (PST) Nicky Perian
<nickyperian at yahoo.com> wrote:

> @onefang
> Below is in waiting approval in the blog. What to do?
> Nicky 

Umm, that was actually published a loooong time ago.  Maybe ZATZai had
an earlier draft waiting in approval, then forgot about it?

> Volunteer to be a Dev/Tester/Etc for Imprudence (Not Kokua)
> Sunday February 26th @ 20:00 UTC / 12:00pm Noon Pacific
> Hoagie Sim @ 3rd Rock Grid
> As many if not all of you are now aware, after a lot of input from
> the public and our own discussion and thoughts on the matter, the
> current team has decided to move ahead with Kokua development to the
> exclusion of Imprudence. However we wanted to find an answer for our
> users who still prefer/rely on Imprudence but we weren't sure what
> that was going to be, which was why after the town hall we stated the
> future of Imprudence was still to be decided. One developer outside
> our team had desired to join us or some time now, but he wanted to
> work on Imprudence not Kokua. Some of you may be able to guess that
> his person was onefang rejected, create of Meta-Impy. This gave us a
> series of options on how to proceed with either depreciating or
> continuing support for Imprudence. There was much internal discussion
> on how this should be handled, we definitely wanted to move the
> existing team to Kokua. This extra help certainly meant we could at a
> minimum push out a final 1.4 release of Imprudence, but was it
> possible to do more? We decided to take a chance, and for the first
> time create two teams under the Kokua/Imprudence project (Perhaps we
> should call it Team Purple to simplify the joint name); the existing
> team members would work on Kokua and a new team of separate devs
> would continue work on Imprudence. These would be devs who would
> otherwise not work on Kokua, and the Kokua devs would largely not
> involve themselves with development of Imprudence as Kokua is now the
> flagship project (Though we'll have occasional joint meetings and try
> to help each other of course). So it was decided to invite onefang
> rejected to join the team as the head of the Imprudence project,
> he'll have to staff his team with devs and volunteers who are
> passionate about Imprudence like himself, so for all of you who love
> Imprudence he'll need your help. Thus we will be holding an
> Imprudence town hall of sorts, this Sunday February 26th at 20:00 UTC
> (That's 12:00pm Noon Pacific) at our usual meeting place on the
> Hoagie sim of the 3rd Rock Grid. The purpose of said meeting will be
> to enlist volunteers to help develop and test Imprudence going
> forward, and to decide what direction to take it in. However unlike
> the recent Kokua reorganization, this will not be a "reboot" of the
> project but a continuation. So for all of you out there who lamented
> the "death" of Imprudence, here is your chance. Join us this Sunday,
> be you a potential developer or tester and help us to bring
> Imprudence into the future alongside Kokua.


-- 
A big old stinking pile of genius that no one wants
coz there are too many silver coated monkeys in the world.
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