[impdev] [kokua-team] ???/

Nicky Perian nickyperian at yahoo.com
Thu Dec 27 09:57:36 PST 2012


Trashed it just now.



>________________________________
> From: David Seikel <onefang at gmail.com>
>To: impdev at lists.imprudenceviewer.org 
>Sent: Thursday, December 27, 2012 11:19 AM
>Subject: Re: [impdev] [kokua-team] ???/
> 
>On Thu, 27 Dec 2012 08:30:14 -0800 (PST) Nicky Perian
><nickyperian at yahoo.com> wrote:
>
>> @onefang
>> Below is in waiting approval in the blog. What to do?
>> Nicky 
>
>Umm, that was actually published a loooong time ago.  Maybe ZATZai had
>an earlier draft waiting in approval, then forgot about it?
>
>> Volunteer to be a Dev/Tester/Etc for Imprudence (Not Kokua)
>> Sunday February 26th @ 20:00 UTC / 12:00pm Noon Pacific
>> Hoagie Sim @ 3rd Rock Grid
>> As many if not all of you are now aware, after a lot of input from
>> the public and our own discussion and thoughts on the matter, the
>> current team has decided to move ahead with Kokua development to the
>> exclusion of Imprudence. However we wanted to find an answer for our
>> users who still prefer/rely on Imprudence but we weren't sure what
>> that was going to be, which was why after the town hall we stated the
>> future of Imprudence was still to be decided. One developer outside
>> our team had desired to join us or some time now, but he wanted to
>> work on Imprudence not Kokua. Some of you may be able to guess that
>> his person was onefang rejected, create of Meta-Impy. This gave us a
>> series of options on how to proceed with either depreciating or
>> continuing support for Imprudence. There was much internal discussion
>> on how this should be handled, we definitely wanted to move the
>> existing team to Kokua. This extra help certainly meant we could at a
>> minimum push out a final 1.4 release of Imprudence, but was it
>> possible to do more? We decided to take a chance, and for the first
>> time create two teams under the Kokua/Imprudence project (Perhaps we
>> should call it Team Purple to simplify the joint name); the existing
>> team members would work on Kokua and a new team of separate devs
>> would continue work on Imprudence. These would be devs who would
>> otherwise not work on Kokua, and the Kokua devs would largely not
>> involve themselves with development of Imprudence as Kokua is now the
>> flagship project (Though we'll have occasional joint meetings and try
>> to help each other of course). So it was decided to invite onefang
>> rejected to join the team as the head of the Imprudence project,
>> he'll have to staff his team with devs and volunteers who are
>> passionate about Imprudence like himself, so for all of you who love
>> Imprudence he'll need your help. Thus we will be holding an
>> Imprudence town hall of sorts, this Sunday February 26th at 20:00 UTC
>> (That's 12:00pm Noon Pacific) at our usual meeting place on the
>> Hoagie sim of the 3rd Rock Grid. The purpose of said meeting will be
>> to enlist volunteers to help develop and test Imprudence going
>> forward, and to decide what direction to take it in. However unlike
>> the recent Kokua reorganization, this will not be a "reboot" of the
>> project but a continuation. So for all of you out there who lamented
>> the "death" of Imprudence, here is your chance. Join us this Sunday,
>> be you a potential developer or tester and help us to bring
>> Imprudence into the future alongside Kokua.
>
>
>-- 
>A big old stinking pile of genius that no one wants
>coz there are too many silver coated monkeys in the world.
>
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